Should you pick Hugin or Munin?
Either is a valid start, and the choice is about which detective you want to watch rather than which one is stronger. Hugin is the male protagonist and Munin the female one, and both are the same 5★ Gravitas Hero character with the same weapon set: a summoned double-edged silver sword plus a revolver. The kit does not change with the choice.
The difference sits in the writing. The two share the main story, but each has her or his own side scenes and dialogue branches, and the official line is that both received equal attention. If you care about a specific voice performance, social-media clips are the fastest way to decide. If you do not, pick the one you like and move on — you are not locking yourself out of the main plot.
How does the four-character party work?
You field four characters but control one at a time. The other three stay off the field, waiting for a swap and, in the case of the Reactor gauge, holding shared charge. Swapping in a character is how you reach their kit, and a swap made with a full gauge segment fires that character's Tactical Assault.
This structure is why the game has no class system and no elemental counters. Nothing about a team is fixed by a trinity of roles; what matters is which four kits you want available at the moment you swap. The team building page goes through the five Identities and a safe first composition.
What should you learn in the first hour?
The prologue tutorial, at the award ceremony, teaches movement, jump, grapple and Observe in a seamless narrative sequence rather than in a training room. Do it properly instead of pushing through: grapple and vertical movement are how the city is explored, and Observe is the input you will use in every investigation later.
The tutorial also introduces the tone of the game — you are a detective at a formal event, not a soldier in a war. Once it ends, the first hour is best spent on three things: the exact hit that fills your resource bar, the parry timing on yellow-ring attacks, and one break-focused character. The combat guide covers the parry, dodge, break and execution loop in order.
Why is the resource bar more important than a tier list?
Because Silver Palace has no cooldowns. Every skill spends a character-specific bar instead, and that bar is filled by attacking. Ammunition for the Detective, Rage for Rex, Street Smarts for Lorin, Pressure for Captain Kaboom: the name changes, the rule does not. If your skill button does nothing, you are out of resource, not waiting on a timer.
The practical consequence is that hit frequency is your real cooldown reduction. A parry that preserves your basic-attack chain is worth more than a dodge that resets it, and a charged attack that collects Droplets faster is worth more than standing still. Learn that in the first hour and every later fight gets shorter.
Where should early materials go?
Into one team, not into the roster. CBT2 had 14 playable characters, and spreading upgrade materials across all of them leaves you with fourteen underbuilt characters and no reliable clear. Pick one direct-damage character, one break character and one support or healer, then add a fourth flexible slot when you know what you are missing.
The starter Detective is the safest first investment because you cannot lose access to the protagonist and the kit is a straightforward striker. A break character is the second priority: elite fights are decided by whether the Stun Buildup bar gets filled at all, not by how high your attack stat is.
When should you start the Detective Board and the property loop?
Start the Detective Board early, and leave the property loop until the main case chain is done. The Board is the investigation system: clues you find at scenes and in conversations get pinned there, and the Board is what feeds the Mind Palace reconstruction. It is core progression, and it is also the part of the game new players most often leave half-used.
The property system is the opposite kind of content. It runs on Securities, earned through the coffee shop and card games, and it lets you invest in shops that produce Securities and antique coins. That is a long, optional loop with its own currency; starting it in hour one just splits your attention. The detective gameplay page explains the four-step case flow.
What do new players misread about Silver Palace?
The two biggest misreads are inherited from other gacha games. The first is elemental counters: Silver Palace has seven Reactors, but they do not beat one another, and there are no reaction chains. Team damage comes from Resonance levels, Tactical Assaults and Catalysts. The second is a class system: there are five Identities — Hero, Witness, Outlaw, Guardian, Saviour — but they describe tendencies, not a trinity you must fill.
Both misreads lead to the same bad habit, which is building a team around a chart instead of around the four kits you actually want on the swap bar. The Resonance guide explains what the Reactors really do, and the roster page lists who is available and what each one is built for.
Common questions
Is the Detective a gacha character?
No. The Detective is the starter character you begin the game with, available as either Hugin or Munin.
Do Hugin and Munin play differently?
No. They share the same Gravitas kit and the same main story. Only the side scenes and dialogue branches differ.
Can I skip the prologue tutorial?
It is the introduction to grapple and Observe as well as combat, and later systems assume you know both. Do not rush it.
Do I need the property system to finish the story?
No. It is a separate economy built on Securities and shop investment, and it can wait until the main case chain is behind you.